AI Insights · Timothy · July 2024
Top 5 Cannabis Games Performance on Unified Platform in Africa Q2 2024
In Q2 2024, cannabis-themed mobile games in Africa saw varied performance in terms of downloads, revenue, and active users. Here's a closer look at the top 5 apps.
The second quarter of 2024 saw intriguing trends in the performance of the top 5 cannabis-themed mobile games on a unified platform in Africa. According to Sensor Tower, these apps exhibited varied patterns in weekly downloads, revenue, and active users.
Bud Farm: Idle Tycoon Game from LDRLY started the quarter with weekly downloads of 240, which peaked at 738 in mid-April before declining to single digits by the end of June. Weekly revenue showed a more stable trend, peaking at $423 in the last week of June. The app's active users began at 724 and peaked at 1,121 in late April, but gradually decreased to 516 by the end of the quarter.
Cheech and Chong Bud Farm, another offering from LDRLY, had modest weekly download numbers, starting at 77 and never surpassing 106. The weekly revenue for this game was relatively consistent, peaking at $356 in late April and ending at $328 in the final week of June. Active users declined from 163 at the beginning of April to 74 by the end of June.
Hempire - Weed Growing Game by LBC Studios Inc. saw robust weekly downloads initially, starting at 3.4K and peaking at 2.6K in mid-April, but experienced a significant drop to 133 by the end of June. The weekly revenue for Hempire varied, peaking at $366 in late April and stabilizing around $259 by the end of June. Active users showed a steady decline from 10.7K at the start of the quarter to 7K by the end.
Weed Firm 2: Back To College from Ludum LLC experienced relatively stable weekly downloads, ranging from 2.3K to 2.7K throughout the quarter. The weekly revenue had minor fluctuations, peaking at $355 in mid-May and ending at $203 in late June. Active users for this game remained fairly consistent, ranging between 7.1K and 7.3K.
Lastly, Weed Inc: Idle Tycoon by Metamoki Inc. had lower weekly downloads, peaking at 290 in early May. The weekly revenue was relatively steady, peaking at $166 in early May and ending at $114 in late June. Active users started at 392 and peaked at 528 in early May before declining to 229 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.